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Game Update 22

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Game Update 22 Empty Game Update 22

Post by Ronsin Wed Jan 23, 2013 7:24 pm

All servers will be offline Wednesday, 01.16.13, beginning at 6:00 AM PST to launch Game Update 22! Downtime is expected to last about 6 hours. Click here to convert to your timezone.

Players may notice the following changes:



Arenas

The Ace Chemicals referee will no longer become confused and grant control of a capture point to both teams.
Combat

Staff: Corrected the combo description for Launching Roundhouse to match the number of attacks needed to perform it.
Fixed a bug related to combat timing that will ensure attacks and abilities last the appropriate amount of time.
Noticeably affected examples include Sticky Bomb and some Staff attacks.
Economy Changes

We have made significant changes to the end game cash drops. This includes all Tier 1 through Tier 4 trash mob and boss cash drops, Grey item sale values, End-Game Daily Mission rewards, and Vault cash drops.
General

Many end game cash values have increased, which include Daily Task rewards, Boss cash drops, and poor quality item (Grey) loot sale values.
Old Gotham Subway: The Penguin now chatters in his own voice.
Players will automatically warp to the nearest rally point if the server detects the player is stuck and can’t move out of the object.
NPC Voice Over and Communicator messages should now interact with each other and behave.
Items

Player Base items start dropping in game in preparation for DLC Home Turf.
NPCs

Roaming robot R.E.E.S.E. used to patrol the Monitor Womb in the Watchtower and interact with nothing in front of him, now he will now only type when in front of a console.
Lantern Veteran NPCs ranged projectile attack should how only hit once, as intended.
Powers

Gadgets: Stasis Field's damage over time will no longer stack while in control role.
Ice: Hibernation's ice encasement visual effects will now play properly.
Fire: Snuff Out is now a faster activating two-stage channeled ability that delivers a portion of its damage up front and the remainder when the channel completes similar to Final Ruin and Impaling Thorns. The damage has been reduced to account for the faster activation time.
Ice: Impaling Ice is now a faster activating two-stage channeled ability that delivers a portion of its damage up front and the remainder when the channel completes similar to Final Ruin and Impaling Thorns. The damage has been reduced to account for the faster activation time.
UI
Combat Log

Hand of Fate Wayward Souls Operation: Fixed an attack by Solomon Grundy that was showing incorrectly as an ability.
Zombie Benefits: The Obelisks located around the near Gotham University will now display correctly in the combat log.
General

Inventory: Stack counts now get properly removed when swapping slots.
Visual

Performing Sweep Shot on a Nature or Ice character will now play the correct visual effects.
Watchtower Containment Facility: The Security Enforcer’s visual effects should now appear correctly on his body.
Weapons

Adjusted the animation length of a number of weapon attacks to align weapon DPS potential when clipping with a tray ability. Generally clipping a weapon attack further into a combo will more consistently provide better DPS than clipping a weapon attack near the beginning of a combo. These changes do not affect non-clipped weapon DPS unless otherwise noted.
Brawling

Ground Pound: This attack now completes more quickly decreasing its clipped DPS potential.
Martial Arts

Elbow Drop: This attack now completes more quickly decreasing its DPS potential when clipped.
Spinning Punch: This attack now takes longer to complete increasing its clipped DPS potential.
Smoke Bomb: This attack now takes longer to complete increasing its clipped DPS potential.
One Handed

Spin Chop: This attack now completes more quickly decreasing its clipped DPS potential.
Two Handed

Big Scoop: This attack now takes longer to complete increasing its clipped DPS potential. It now also hits multiple targets in a cone rather than a single target.
Home Run: This attack now takes longer to complete increasing its clipped DPS potential. In addition the base DPS of this attack was increased improving its damage in all cases.
Doom Spin: This attack now begins splitting damage when it hits more than two targets instead of more than one target.
Ronsin
Ronsin
Superbeasto

Mentor : Circe
Movement : Flight
Powers : Sorcery
Weapon : Bow
Health : 3064 PVE 5544 PVP
Power : 2172 PVE 1505 PVP
Defense : 2213
Toughness : 1201
Restoration : 1915 PVE 1209 PVP
Combat Rating : 82
Skill Points : 84
Posts : 636
Join date : 2012-04-30
Age : 53
Location : Louisiana

https://deadrabbits.forumotion.com

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Game Update 22 Empty Re: Game Update 22

Post by openmind305 Fri Feb 01, 2013 11:53 pm

I know this probabally isnt the place to do this but good job keeping up the site homie keep up the good work
openmind305
openmind305
Catatonic
Catatonic

Mentor : Circe
Movement : Flight
Powers : Ice
Weapon : Dual Wield
Health : 5038 pve 7025 pvp
Power : 1232 pve 1496 pvp
Defense : 4079 pve 288 pvp
Toughness : 250 pve 2487 pvp
Might : 1331 pve 1294 pvp
Restoration : 755 pve 755 pvp
Vitalization : 67 pve 54 pvp
Precision : 223 pve 352 pvp
Dominance : 904 pve 592 pvp
Combat Rating : 89
Skill Points : 137
Posts : 4
Join date : 2012-08-12
Age : 37
Location : Northern VA

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Game Update 22 Empty Re: Game Update 22

Post by Ronsin Sat Feb 02, 2013 10:08 pm

openmind305 wrote:I know this probabally isnt the place to do this but good job keeping up the site homie keep up the good work

Thanks!
Ronsin
Ronsin
Superbeasto

Mentor : Circe
Movement : Flight
Powers : Sorcery
Weapon : Bow
Health : 3064 PVE 5544 PVP
Power : 2172 PVE 1505 PVP
Defense : 2213
Toughness : 1201
Restoration : 1915 PVE 1209 PVP
Combat Rating : 82
Skill Points : 84
Posts : 636
Join date : 2012-04-30
Age : 53
Location : Louisiana

https://deadrabbits.forumotion.com

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Game Update 22 Empty Re: Game Update 22

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