Game Update 23
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Re: Game Update 23
The US PS3 server will be taken offline around 9:00 a.m. PST today,
Wednesday, February 20th, 2013. Downtime is expected to last about two
hours as we resolve a technical issue. We apologize for the
inconvenience.
Players may notice the following changes:
Fire and Ice Update
The Fire and Ice power sets have been updated! Each set has had
improvements made to some of their visual effects, audio effects, and
even a refactoring of their power interactions. This also includes some
brand new powers and better power descriptions! See below for a list of
specific changes to abilities.
Legends: Hal Jordan and Sinestro
Legends characters Hal Jordan and Sinestro have received an upgrade to some of their tray ability visual and audio effects.
Sinestro
Scythe Spin: Changed the construct to better match Sinestro’s alien origin
Fear Trap: Changed the construct VFX to appear differently than the player version
Abhorrent Blast: Replaced the projectile with a construct of fear
Loyalty Vendor Update – PS3 Only
We have significantly upgraded the items sold through the Loyalty
Vendor. Players can now purchase many Marketplace items that were
previously unavailable through the Loyalty Vendor.
Chat Window Re-Size
Players now have the ability to resize the chat window on both PC and
PS3. Players will see a new icon in the top right corner of the chat
window that they are able to click and drag to the preferred size.
Base Functionality Improvements
Improvements to Decoration Mode in Bases have been added! While in
Decoration Mode, players have the option to pick up all Base items that
have been placed around their Lair or Hideout.
Powers
*New Ability* Overheat (replaces Consume Objects)
Deals damage over time to target and nearby enemies
Deals extra damage to target if Immolation is active
Heals for a small amount if Immolation is active
Burnout:
Updated tooltip to mention removal of Control debuffs while in Tank role
Firey Weapon:
Decreased Power cost from 300 to 250
Added extra damage to Burning targets
Flashpoint:
No longer stomps Immolation on use
Immolation:
Added Burning to enemies hit by Immolation
Inferno:
Adds Burning to enemies that hit the player while standing in the area of effect
The tooltip has been updated to state it knocks down and damages enemies near the player and is not vulnerable to interrupt.
Meteor Strike:
Now explodes on contact
Cooldown decreased from 6 seconds to 2.5 seconds
Meteor and Meteor Strike: The Burning interaction will now stay on your target if they breakout from the knockdown.
Reignition:
Burning from this ability stacks with smaller burning effects from abilities like Immolation
Spontaneous Combustion:
No longer vulnerable to interrupt
Now places an area of effect on the target that applies Burning and further hits will cause the target to explode
Volcanic Calamity:
Reduced Supercharge cost from 100% to 50%
Reduced damage and removed camera zoom on use
Eternal Flame:
Burning from this ability stacks with smaller Burning effects from abilities like Immolation
Fireball:
Now properly debuffs players in Control role
Fireball Barrage:
Added breakout to prevent Control effects for a short time
Fireburst:
Will no longer do both the base and its power interaction damage.
Damage to Burning, Frostbitten, and Electrified enemies is balanced to
the new damage equivalent in Frostblast.
Flame Cascade:
Removed the cast time and changed the animation
Reduced the DPS buff from 60% to 45%
Increased the Power cost from 230 to 275
Snuff Out:
Now gives 50% Damage bonus instead of 60% since it no longer has the 3 second cast time.
Tooltip now properly states that this is vulnerable to interrupt
Wildfire:
Added a tooltip to reflect that this ability has a healing component
Adjusted the range of the healing mechanic so it will occur more reliably (must be within 25 meters of the enemy)
Arctic Gust:
The visual effects for Arctic Gust will now play correctly while in Ice Elemental form.
Avalanche:
Changed the power interaction to cause a small area of effect ice field on the target if the target is affected by Frostbite
Removed the cast time
Decreased the Power cost to 275 from 300
Decreased the DPS buff to 45% from 60%
The ice field power interaction now deals the same damage per tick as other abilities with the same power interaction
Bitter Winds:
Updated tooltip to reflect that this ability adds Frostbite
Blizzard:
Decreased Supercharge cost to 50% from 100%
Damage no longer splits between objects
Deep Freeze:
Added damage over time that remains, even if the target breaks out or is immune to encasements
Freeze Wave:
Changed the power interaction to cause a small area of effect ice field on the target if the target is affected by Frostbite
Glacier Flash:
Changed the power interaction to cause a small area of effect ice field on the target if the target is affected by Frostbite
This ability has updated visual effects
Inescapable Storm:
Updated the tooltip to reflect that it does damage
This ability now properly debuffs Controllers
Shatter Restraints:
Changed the power interaction to cause a small area of effect ice field on the target if the target is affected by Frostbite
Updated tooltip to reflect that while in DPS role, damage will be reflected back on the attacker
Damage Absorption now scales to 100% of Dominance (same) 100% of Restoration. This matches the Gadgets and Mental changes.
Snow Devil:
Pet now remains active for up to 45 seconds
Increased the cooldown from 24 seconds to 90 seconds
Added a melee attack for the pet
Fixed the Levitate ability (Snow Drift) so the Snow Devil will now use it properly
Pet will now attack owner’s last target
Resonating Gale:
Added a new Power Interaction DoT field
Wintry Tempest:
Updated tooltip to reflect that this ability is not vulnerable to interrupt
For a short time, Wintry Tempest's damage over time will now stay on an enemy that leaves the area of effect
The initial damage will now hit eight enemies near the caster
Cold Snap:
Removed the form change. This is now represented by a persistent FX applied to the player
Freeze Ray:
Updated the tooltip to display the correct DPS buff of 35% instead of 45%
The damage over time will now last the entire 4 second duration, even if the target breaks out
This ability will no longer leave the player vulnerable to interrupt
This ability has updated visual effects
Frost Blast:
Updated the tooltip to display the correct DPS buff of 45% instead of 60%
Power interactions now work properly for Electrified or Burning enemies
Now does more damage to Rooted, Burning, Frostbitten, and Electrified enemies.
Frost Snipe:
Changed the power interaction so players now deal more damage if
they have chill effects instead of doting or encasing the target
Hibernation:
Made the ice block non-weaponizable and resistant to impulse effects
Fixed this to give the full amount of health ticks even if the encasement is broken early
The visual effects will now show properly on use
Ice Armor:
Players now have 50% DPS bonus the entire time you are in Ice Armor instead of 40%.
Players are now properly buffed with Defense, Toughness, and Control
Resistance while in Tank Role. These buffs cannot be overwritten for
the first 48 seconds by other Tank powers. If you cast a power to get
the buffs during the last 12 seconds it will be refreshed and stay on
you when Ice Armor falls off.
Players no longer have to cast Ice Bash, Cold Snap, or Reflection a
sixth time to get the buffs. You get them at the same time the Ice Armor
is applied.
Using a power that gives a 60% DPS buff (Frostblast) will give you
the extra 10% while in Ice Armor and will work with Enduring Damage
Tactical Mod until Ice Armor falls off.
Players no longer have a constant 5% Crit Chance and 5% Crit Damage buff while in Ice Armor.
While in Ice Armor, Winter Ward, Bitter Winds, and Shatter Restraints will apply their damage absorption
While in Ice Armor and Tank Role, Winter Ward will deal damage to enemies that hit you like it does when not in Ice Armor
While in Ice Armor and DPS Role, Shatter Restraints will deal damage to enemies that hit you like it does when not in Ice Armor
Ice Bash:
Decreased the power cost to 250 from 270
Removed the form change. This is now represented by a persistent FX applied to the player
Gives a 10% Crit Damage and 5% Crit Chance. In Ice Armor it gives 7% Crit Chance instead of 5%.
This is now flagged as beneficial.
Ice Boulder:
Changed the power interaction to cause more damage to enemies if the
player has chill effects applied, instead of Rooting or Encasing
enemies
Ice Elemental:
Decreased the Supercharge cost to 50% from 100%
Changed the combos to include a hold melee lunge
Impaling Ice:
Gives 50% Damage bonus instead of 60% since it no longer has the 3 second cast time
Reflection:
Removed the form change. This is now represented by a persistent FX applied to the player
Updated the tooltip to reflect that this ability may Root or Encase the target if the player has chill effects applied
Damage Absorption now scales to 100% of Dominance 10000 instead of just a flat 10000 while in Tank role.
Damage Absorption now scales to 100% of Dominance (same) 100% of Restoration (was 50%) while in DPS role.
Snow Ball:
Now causes double damage if the player has Ice Armor as intended
Winter Ward:
Updated the tooltip to say this is usable while Controlled
Changed the visual effect that is applied to group members for the damage proc
Damage Absorption now scales to 100% of Dominance (same) 100% of Restoration. This matches the Gadgets and Mental changes.
This ability has updated visual effects
Bug Fixes
General:
Dual Pistol-wielding NPCs can no longer destroy objects such as barrels with the Full Auto ability.
Audio:
Old Gotham Subway: (both single player challenge and duo)
Penguin and Two-Face are no longer the strong, silent types. They speak all of their voiced lines correctly.
Chat:
Custom chat channels are limited to a maximum of 10.
The global Looking for Group chat channel now respects ignored players.
The global Looking for Group and Trade chat channels now have restrictions for message length and time between your messages.
New slash commands have been added:
/chatlist: Lists the players current custom chat channels
/#: Switch to a custom chat channel using the channel number from /chatlist
/chatjoin: Join a custom channel
/chatleave: Leave a custom channel using the channel number or name from /chatlist
Investigations
Ritual Canopic Jars: The fourth jar in the Ritual Canopic Jars Investigation is now properly named the "Jackal-Headed Jar"
Items:
The Unattuned Maniacal gear will now properly attune when in Tank Role.
Weekly Award boxes, Weekly Alert Reward boxes, Monthly Raid Award
boxes, and Home Turf Daily Reward boxes now have a chance to contain
Base items.
Mainframe:
The animation time for calling in Sidekicks/Accomplices has been reduced by 2 seconds.
Missions
Queen of Lies: Atlanteans will now correctly carry the red crystals in the ritual room
Homestead: Oracle should no longer interrupt herself when talking to you about your lair’s Mainframe.
Home Turf Bounty Missions: All bounties will now use low
contribution threshold to ensure that everyone can get credit for
defeating the bounty if more than one group is participating in the
fight.
Steelworks and Ace Chemicals: Form Changes are now automatically cleared when completing a daily task
Ace Chemicals:
Bridge to Nowhere: Reduced number of mobs and friendly NPCs which
will spawn when less players are around on the bridge to make the
content more palatable for solo players
Infiltrating Ace: Reworked the instance to make it fairer for solo players playing in a role.
Infiltrating Ace: Having been continuously exposed to hazardous
chemicals, the bosses in Ace Chemicals are more susceptible to block
breaks and counter attacks.
Infiltrating Ace: Fixed an issue where at the end of the instance
players could get attacked when they had successfully made it to the
teleporter which had powered up. Now players will be safe in the
teleporter room once they've helped Steel escape.
Random Sample: The biologist should be available more quickly after
completing each stage of the mission. He should also be more willing to
accept help from multiple players at the same time.
Weird Science: Increased the minimap dimensions displaying where you
can defeat the 3 types of Chemoids to better reflect where they can be
found.
Arkham Asylum:
Arkham Fight Club: Robin’s Tazer Line is no longer unresistable.
Arkham Fight Club: Robin’s staff attack damage has been decreased.
Second-Generation Morrowbots no longer pulse an area effect attack outside of combat.
Steelworks:
Breaking Steel: Added a shorter intro cut-scene when the mission is reset.
Breaking Steel: The molten ore vat will no longer interfere with T.O. Morrow's cameo.
If I Only Had a Heart: Changed the mission messaging to more clearly reflect the mission objectives.
Stryker’s Island:
Strykers’ Saboteurs will now use a ranged grounding attack.
Solitary Riot: The iconic prisoners will now move past the red wall and try to escape properly.
Solitary Riot: Added a playroom exit that becomes available after defeating the first prisoner riot.
Operations:
Seeds of Rot:
Swamp Thing's minions have agreed to not hang around after they wipe
the floor with you and will give you a good, sporting chance each time
you attempt to defeat him.
The Taproot is no longer aggressive toward players and should not put them in combat before they discover it.
You no longer have to take the seeds of rot two times, after a group wipe.
Powers:
Light: Strafing Run: Corrected a cosmetic issue that frequently caused enemies to slide along the ground while standing up.
Electricity: Arc Lightning will no longer break Lantern Lieutenant's shield in the Metropolis City Hall Duo.
Electricity: Electroburst and Arc Lightning are now flagged as
harmful instead of utility so they will trigger debuffing Tanks and the
Escalating Might tactical mods.
Iconic Powers: Robot Sidekick will no longer raise its shield while not in combat.
Mental: Menace: This is now flagged as beneficial.
PvP:
Lair Battles PvP Arena: Fixed an issue with players lagging before a
lair battle cut-scene, causing players to be attacked before the
cut-scene was over.
Raids:
The Gates of Tartarus:
Circe now recognizes that you have spoken with her, and will not
continue to remind you to do so. After you talk to her before fighting
the Avatar of Magic, the message will correctly go away.
Inner Sanctum:
Fixed an issue with Brother Eye sometimes staying un-attackable when he blinks down to fight you.
UI:
Getting pulled into a matchmaking instance while your quick menu is
open will no longer result in being unable to move after zoning in.
Fixed an issue that was causing some slot upgrade prompts to open the marketplace to a blank page
Fixed an issue that was preventing the Replay Badge count from
updating properly when purchasing badges from the Mission Acceptance UI.
Mainframe:
You can now see how much cash and how many Marks of Triumph you have on the Mainframe in your base.
Map:
You can now see how much cash and how many Marks of Triumph you have
in the map UI when using a Deed or when relocating your base.
You can no longer set a waypoint on the map UI while the Base theme preview pane is open.
Style UI
Fixed a minor visual issue with controller prompt icons
Colors in the Colors tab should be correct when first opening UI after logging on
PS3 Only - UI: Loyalty vendors show if you are able to purchase each bundle.
PS3 Only - UI: Vendor: Loyalty vendors will now give extra messaging as to why certain items cannot be purchased.
Weapons
Handblast:
Charged Blast should now cause additional damage when your
supercharge pool is at least 1000, and normal damage when it is under
1000.
Wednesday, February 20th, 2013. Downtime is expected to last about two
hours as we resolve a technical issue. We apologize for the
inconvenience.
Players may notice the following changes:
Fire and Ice Update
The Fire and Ice power sets have been updated! Each set has had
improvements made to some of their visual effects, audio effects, and
even a refactoring of their power interactions. This also includes some
brand new powers and better power descriptions! See below for a list of
specific changes to abilities.
Legends: Hal Jordan and Sinestro
Legends characters Hal Jordan and Sinestro have received an upgrade to some of their tray ability visual and audio effects.
- Hal Jordan
- Strafing Jet: Changed the construct VFX to appear differently than the player version
Loyalty Vendor Update – PS3 Only
We have significantly upgraded the items sold through the Loyalty
Vendor. Players can now purchase many Marketplace items that were
previously unavailable through the Loyalty Vendor.
Chat Window Re-Size
Players now have the ability to resize the chat window on both PC and
PS3. Players will see a new icon in the top right corner of the chat
window that they are able to click and drag to the preferred size.
Base Functionality Improvements
Improvements to Decoration Mode in Bases have been added! While in
Decoration Mode, players have the option to pick up all Base items that
have been placed around their Lair or Hideout.
Powers
- Fire - Immolation Tree
- *New Ability* Meteor (players gain this ability when purchasing Meteor Strike)
- Creates a meteor in the players hands
- Fire – Ignition Tree
- Detonate:
- Changed the animation so the ability performs more quickly
Damage to Burning, Frostbitten, and Electrified enemies is balanced to
the new damage equivalent in Frostblast.
- Ice – Storms Tree
- New Power Interaction Damage over Time Field:
- This will no longer stack with itself and will no longer stop itself
from doing all damage when trying to be reapplied. This affects Glacial
Flash, Arctic Gust, Freeze Wave, Avalanche, Shatter Restraints, and
Resonating Gale. Increased the damage.
- Ice – Cryogenics Tree
- *New Ability* Ice Boulder Strike (Players gain this ability when purchasing Ice Boulder)
- Plummets an ice chunk down on your target
they have chill effects instead of doting or encasing the target
Resistance while in Tank Role. These buffs cannot be overwritten for
the first 48 seconds by other Tank powers. If you cast a power to get
the buffs during the last 12 seconds it will be refreshed and stay on
you when Ice Armor falls off.
sixth time to get the buffs. You get them at the same time the Ice Armor
is applied.
the extra 10% while in Ice Armor and will work with Enduring Damage
Tactical Mod until Ice Armor falls off.
player has chill effects applied, instead of Rooting or Encasing
enemies
Bug Fixes
- Bases
- Mainframe Tactical Mods: Enduring Damage will now work correctly with Bloom, Invocation of Renewal, and Frost Blast.
- Fixed an issue where house items placed right before a server shutdown would not save correctly
- Fixed bug where permission changes just before a server shutdown would not save correctly
boxes, and Home Turf Daily Reward boxes now have a chance to contain
Base items.
contribution threshold to ensure that everyone can get credit for
defeating the bounty if more than one group is participating in the
fight.
will spawn when less players are around on the bridge to make the
content more palatable for solo players
chemicals, the bosses in Ace Chemicals are more susceptible to block
breaks and counter attacks.
players could get attacked when they had successfully made it to the
teleporter which had powered up. Now players will be safe in the
teleporter room once they've helped Steel escape.
completing each stage of the mission. He should also be more willing to
accept help from multiple players at the same time.
can defeat the 3 types of Chemoids to better reflect where they can be
found.
the floor with you and will give you a good, sporting chance each time
you attempt to defeat him.
harmful instead of utility so they will trigger debuffing Tanks and the
Escalating Might tactical mods.
lair battle cut-scene, causing players to be attacked before the
cut-scene was over.
continue to remind you to do so. After you talk to her before fighting
the Avatar of Magic, the message will correctly go away.
open will no longer result in being unable to move after zoning in.
updating properly when purchasing badges from the Mission Acceptance UI.
in the map UI when using a Deed or when relocating your base.
supercharge pool is at least 1000, and normal damage when it is under
1000.
PSYCHOKILLAZ- Lunatic
- Mentor : Circe
Movement : Acrobatics
Powers : Fire (Tank)
Weapon : One Handed
Health : PVE 15,200
Defense : PVE 7050
Restoration : PVE 1500
Dominance : PVE 1500
Combat Rating : 96
Skill Points : 134
Posts : 627
Join date : 2012-05-07
Age : 44
Location : TAMPA/ATLANTA
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