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Final Fantasy 14 ARR

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J Solo
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Post by PSYCHOKILLAZ Thu Jun 07, 2012 2:36 pm

http://www.ign.com/articles/2012/06/07/e3-2012-the-plan-for-final-fantasy-xiv-on-playstation-3


Last edited by PSYCHOKILLAZ on Sun Jul 14, 2013 8:01 am; edited 1 time in total
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Post by PSYCHOKILLAZ Fri Jun 08, 2012 4:59 pm

PSYCHOKILLAZ wrote:http://www.ign.com/articles/2012/06/07/e3-2012-the-plan-for-final-fantasy-xiv-on-playstation-3
evil and ron what you think of this? looks interesting eh?
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Post by Ronsin Fri Jun 08, 2012 5:59 pm

Yes it looks very interesting but Final Fantasy lost appeal for me when so many left EQoA for it. FF left a bad taste in my mouth!
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Post by PSYCHOKILLAZ Wed Aug 08, 2012 7:25 pm

bump for evil to read
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Final Fantasy 14 ARR Empty New PS3 exclusive MMO FF14 videos!!!

Post by PSYCHOKILLAZ Fri Aug 17, 2012 11:02 am

http://www.ign.com/articles/2012/08/17/final-fantasy-xiv-a-realm-reborn-takes-its-tentative-first-steps

http://www.ign.com/articles/2012/06/07/e3-2012-the-plan-for-final-fantasy-xiv-on-playstation-3
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Final Fantasy 14 ARR Empty New MMO FF14 video...

Post by PSYCHOKILLAZ Mon Sep 03, 2012 7:12 am

http://www.ign.com/videos/2012/09/03/final-fantasy-xiv-a-realm-reborn-limit-break-trailer

Damn it looks ubah this video shows a raid at the end! Also mounts and grouping. Closest thing to EQOA out there imo


Last edited by PSYCHOKILLAZ on Mon Sep 03, 2012 8:18 pm; edited 1 time in total
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Post by Evillive Mon Sep 03, 2012 8:05 pm

You forgot the link bro !
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Post by PSYCHOKILLAZ Mon Sep 03, 2012 8:18 pm

http://www.ign.com/videos/2012/09/03/final-fantasy-xiv-a-realm-reborn-limit-break-trailer
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Post by PSYCHOKILLAZ Tue Sep 04, 2012 3:34 pm

shafy, suspect and ronsin check this out
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Post by Evillive Tue Sep 04, 2012 9:41 pm

This game looks amazing ... Day one for sure for me !!
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Post by Ronsin Tue Sep 04, 2012 11:30 pm

As I've said before Final Fantasy has lost it's shine for me. The game looks alright but it's no EQoA.
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Post by PSYCHOKILLAZ Wed Sep 05, 2012 12:03 pm

Ronsin wrote:As I've said before Final Fantasy has lost it's shine for me. The game looks alright but it's no EQoA.
give it a chance it will blow eqoa away most likely
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Post by Banned Angel Sun Sep 16, 2012 2:38 pm

They got a release date yet?
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Post by PSYCHOKILLAZ Sun Sep 16, 2012 3:15 pm

March 2013
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Final Fantasy 14 ARR Empty Final Fantasy 14 beta applications

Post by Banned Angel Mon Jan 07, 2013 2:10 pm

If you are interested the beta applications are available on the official website for both pc and ps3.

http://entry.ffxiv.com/beta/na


Last edited by Banned Angel on Mon Jan 07, 2013 2:12 pm; edited 1 time in total (Reason for editing : added website)
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Post by PSYCHOKILLAZ Wed Jan 23, 2013 9:41 am




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Post by Banned Angel Sat Jan 26, 2013 12:29 am

Just bumping thread
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Final Fantasy 14 ARR Empty 2 new FF14 videos! (showing PS3 controls live and cities/environments!)

Post by PSYCHOKILLAZ Thu Feb 21, 2013 8:19 pm

Final Fantasy 14 ARR 650269930

Final Fantasy XIV is in an exception in an often brutal MMO market. It originally launched in 2010 for PC in a poorly optimized state with very little interesting content. Square Enix continued to patch the game, but it was clear major changes needed to be made. Other MMOs in situations like this would likely have dwindled and eventually been shut down forever. Square Enix decided to rewrite the graphics engine, overhaul the combat system, the interface and more, and is now in the process of bringing the revamped version, called A Realm Reborn, into closed beta testing. The PC beta test starts up on February 25 and the PS3 version will go into testing during the betaā€™s third phase. The plan is to launch both versions simultaneously, though a final release date has yet to be determined.

Whatā€™s also odd about this situation is that Square Enix is going to relaunch Final Fantasy XIV: A Realm Reborn as a subscription-based game. This may seem ill-advised considering the recent trend of MMOs like The Secret World, Tera and even the massively big budget Star Wars: The Old Republic giving up on the subscription model in favor of free to play options. A Realm Rebornā€™s director and producer Naoki Yoshida explained why.



ā€œFor a free to play model, itā€™s very important to be able to give a lot of items to players in a very speedy manner. Unless you do that, you canā€™t get the money back as a business model. With [Final Fantasy XIV: A Realm Rebornā€™s] kind of quality, we wonā€™t be able to bring so many items. If you want to support free to play as the game business model, the game design itself should be totally different.ā€

Yoshida went into even more detail about why he thinks a subscription model will work for Final Fantasy XIV even though itā€™s failed for so many others. ā€œThere are so many great MMOs in the Western market. Most of them, they have investors behind. So those investors want their money back as soon as the game is released. If they donā€™t reach a certain number of subscribers and they canā€™t give the money back to the investors, then they switch to a free-to-play mode to get the huge money straightaway and divide the profit among the investors. Only Blizzard and Square Enix are the companies making MMOs with their own money. We donā€™t have to worry about giving money back to investors. As long as we never give up we can continue supporting the game.ā€

ā€œWe think this game is going to be very, very successful, so we donā€™t think weā€™re not going to reach the target [number of subscribers]ā€

Yoshida wasnā€™t willing to reveal the target number of subscribers.

So is A Realm Reborn actually worth looking forward to? Itā€™s certainly a lot prettier and runs a lot better than FFXIV, and many of the environments have been adjusted so thereā€™s more visual detail and variation in topography. I had an opportunity to play through the early starting experience, from character creation through some of the first quests. While thatā€™s nowhere near enough time with an MMO to determine overall quality, I can definitely say many aspects feel improved. Compared to the sluggish tedium of Final Fantasy XIVā€™s original combat system, A Realm Rebornā€™s is noticeably faster. More importantly, the interface is hugely improved. It actually responds to inputs instead of constantly lagging a few fractions of a second behind or longer. The in-game map is also easier to use and quest goals tend to be clearly highlighted in towns. Many of the features of big budget modern MMOs are there, though how A Realm Reborn stacks up against the best in the field like World of Warcraft and Guild Wars 2 isnā€™t obvious.



Square Enix talks pricing models, improvements and its controller setup.
by Charles Onyett
February 21, 2013

Final Fantasy XIV is in an exception in an often brutal MMO market. It originally launched in 2010 for PC in a poorly optimized state with very little interesting content. Square Enix continued to patch the game, but it was clear major changes needed to be made. Other MMOs in situations like this would likely have dwindled and eventually been shut down forever. Square Enix decided to rewrite the graphics engine, overhaul the combat system, the interface and more, and is now in the process of bringing the revamped version, called A Realm Reborn, into closed beta testing. The PC beta test starts up on February 25 and the PS3 version will go into testing during the betaā€™s third phase. The plan is to launch both versions simultaneously, though a final release date has yet to be determined.

Whatā€™s also odd about this situation is that Square Enix is going to relaunch Final Fantasy XIV: A Realm Reborn as a subscription-based game. This may seem ill-advised considering the recent trend of MMOs like The Secret World, Tera and even the massively big budget Star Wars: The Old Republic giving up on the subscription model in favor of free to play options. A Realm Rebornā€™s director and producer Naoki Yoshida explained why.

ā€œFor a free to play model, itā€™s very important to be able to give a lot of items to players in a very speedy manner. Unless you do that, you canā€™t get the money back as a business model. With [Final Fantasy XIV: A Realm Rebornā€™s] kind of quality, we wonā€™t be able to bring so many items. If you want to support free to play as the game business model, the game design itself should be totally different.ā€

Yoshida went into even more detail about why he thinks a subscription model will work for Final Fantasy XIV even though itā€™s failed for so many others. ā€œThere are so many great MMOs in the Western market. Most of them, they have investors behind. So those investors want their money back as soon as the game is released. If they donā€™t reach a certain number of subscribers and they canā€™t give the money back to the investors, then they switch to a free-to-play mode to get the huge money straightaway and divide the profit among the investors. Only Blizzard and Square Enix are the companies making MMOs with their own money. We donā€™t have to worry about giving money back to investors. As long as we never give up we can continue supporting the game.ā€

ā€œWe think this game is going to be very, very successful, so we donā€™t think weā€™re not going to reach the target [number of subscribers]ā€

Yoshida wasnā€™t willing to reveal the target number of subscribers.

So is A Realm Reborn actually worth looking forward to? Itā€™s certainly a lot prettier and runs a lot better than FFXIV, and many of the environments have been adjusted so thereā€™s more visual detail and variation in topography. I had an opportunity to play through the early starting experience, from character creation through some of the first quests. While thatā€™s nowhere near enough time with an MMO to determine overall quality, I can definitely say many aspects feel improved. Compared to the sluggish tedium of Final Fantasy XIVā€™s original combat system, A Realm Rebornā€™s is noticeably faster. More importantly, the interface is hugely improved. It actually responds to inputs instead of constantly lagging a few fractions of a second behind or longer. The in-game map is also easier to use and quest goals tend to be clearly highlighted in towns. Many of the features of big budget modern MMOs are there, though how A Realm Reborn stacks up against the best in the field like World of Warcraft and Guild Wars 2 isnā€™t obvious.

Other features, like a search function for player sold items, an automated dungeon finder, end game raids and dungeons and even player housing are planned for A Realm Reborn. A basic public questing system was also on display. In combat zones around main towns these public quests will start up and simply by walking over to them you'll accept the quest and fight alongside any other players also in the quest area. The public quests I played involved basic kill tasks, but perhaps they'll become more sophisticated later on and include more story. These arenā€™t exactly novel MMO features, but seem to put Square Enixā€™s MMO on more equal footing with the rest of the genre. For the PlayStation 3 version, Square Enix wants to make sure it plays properly on a controller. Though Yoshida mentioned chat with others is still ideal with a keyboard, it seems as though gameplay should be possible with a PS3 controller.

Unfortunately I wasnā€™t able to try the game out with a controller so I canā€™t say how it feels. With the setup, Square Enix will allow three eight-button sets to be available nearly simultaneously. By default, the D-pad handles target switching between enemies and party members and the face buttons handle functions like choosing the nearest target, opening the map and jumping. If you hold L2 or R2, you access a new set of commands tied to each face button and D-pad direction. These sets are customizable and youā€™re given the option to save presets, so you could have a set of abilities best for group play, one best for solo and one filled with emotes, and switch them around depending on what the situation demands and even assign macros.

PlayStation 3 and PC players will all play on the same servers and accounts will be cross-platform, so you could very well wind up in a dungeon group with both controller-using and mouse and keyboard-using players. With the PlayStation 4 out in the open now, itā€™s natural to think Final Fantasy XIV: A Realm Reborn might also show up on Sonyā€™s much more powerful in-development platform. According to Yoshida, a next-gen version sounds like itā€™s a possibility. This question was asked before PlayStation 4 was officially announced.

ā€œWe have been promising our players for over three years that weā€™re going to bring this game out on PlayStation 3. Weā€™re definitely going to keep that promise and thatā€™s what weā€™re focusing on at the moment. That being said we do have a Windows version which is very high end, so as long as the console side is going to have a high spec itā€™s not a problem for us to match those consoleā€™s requirements.ā€

So far it seems like Squareā€™s doing the right things to fix the many mistakes made with Final Fantasy XIVā€™s original design. Itā€™s not clear yet whether the adjustments were enough to turn A Realm Reborn into the kind of top tier MMO experience Square Enix hopes it will be, but that should become more obvious after playing around in the upcoming beta tests.
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Post by J Solo Fri Mar 08, 2013 8:31 am

Just wondering how many of us are planning to be on FF14 when it drops? I really enjoy being in this league and hope we can all get together as DEAD RABBITS on that game as well. We need to make sure we have each other's PSN's so we can get together when that game comes. I LUV me some DCUO but I can't wait for the next MMORPG for PS3. As it looks right now that game is defenitely gonna be FF14 and it's gonna be the CHIT!!!
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Post by PSYCHOKILLAZ Sat Mar 09, 2013 4:53 am

I'll be getting FF14 Day 1 and so will Evil and a few others in our league like Suspect and Banned. I'm also playing the MMO's DUST514 & Defiance too Final Fantasy 14 ARR 650269930 Final Fantasy 14 ARR 3079029344 Final Fantasy 14 ARR 184783327 Final Fantasy 14 ARR 3844215306 Final Fantasy 14 ARR 3656991821 Final Fantasy 14 ARR 3844215306
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Post by Evillive Sat Mar 09, 2013 3:30 pm

Count me in
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Post by THRAX Sat Mar 16, 2013 2:54 am

ill def be getting it! my psn name is DrUnKeN_MuNkii

just be sure to put dead rabbits in the text box cus i get alot of random requests when i play black ops nd they just sit there cus i never delete em.... lol
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Post by THRAX Sat Mar 16, 2013 2:57 am

i remember FF11 allowing one char to be any job or class that they unlocked..... but i think knowing ahead of time what role ppl wanna b mainly would help us get a sense of what we need, im pretty flexible, im usually a tank so id rather b a dps or DD, or for those that played EQ, a bard type class, a support roll like the trolls in dcuo
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Post by PSYCHOKILLAZ Sat Mar 16, 2013 10:01 am

I think I'm going to be a Dragoon class. I never played FF11 so idk what to pick but I like the sound of that and like Panzer Dragoon on PS2 lol
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Post by THRAX Sat Mar 16, 2013 2:28 pm

yeh thats what i did on FF11, back then u got a dragon, or wyvern as a pet nd its attack was your special 2 hour ability, nd i think depending on what type u had it did diff things with its breath, heal, damage, or a mix of both
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Post by THRAX Sat Mar 16, 2013 2:33 pm

im really hoping they bring back to whole sub job thing, basically how it worked is u had ur main job, but u could make another ur sub nd use its abilities, only catch was ur sub lvl was half of ur main jobs level, so u only had access to subs lvl... for example a 70 paladin could have a sub job lvl of 35.... i loved that... lol
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Post by PSYCHOKILLAZ Sat Mar 16, 2013 5:40 pm

THRAX wrote:im really hoping they bring back to whole sub job thing, basically how it worked is u had ur main job, but u could make another ur sub nd use its abilities, only catch was ur sub lvl was half of ur main jobs level, so u only had access to subs lvl... for example a 70 paladin could have a sub job lvl of 35.... i loved that... lol
I played Everquest for 9+ years and never crafted an item unless a quest made me. I just never got into jobs or crafting. I do it in DC because you need to mods. In EQ crafted gear was good but not the best so I only used it for a little while until I got my raid or farm drops.
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Post by THRAX Mon Mar 18, 2013 4:48 am

sorry i didnt clarify when i said "job" ... its just what FF labeled their classes as, they had crafting, and it was necessary in irder to make big time in-game money.... but yeh jobs are the different roles you can play as, and one character could any job they unlocked, sub jobs gave u the ability to use the perks and abilities of another job but at half the lvl of ur main job ur currently using.... so if i was a lvl 20 paladin nd had my warrior at lvl 14, nd pld was my main, id b lvl 20pld/10 war... it was a great concept for an mmo
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Post by PSYCHOKILLAZ Fri Mar 22, 2013 10:01 pm

It comes out the same time as PS4
http://www.ign.com/videos/games/square-enix-ps3-mmorpg-untitled-ps3-823994
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Post by THRAX Sat Mar 23, 2013 9:29 pm

ok so my friend i play just about every game with said hes going to b a tank so as of right now, this is what we are working with......

me- archer/bard
psycho- ?/dragoon
my friend(morbidkarma)- gladiator/paladin
j solo- ?/?
evillive- ?/?

just because we dont have a healer or mage dps doesnt mean we HAVE to have it, but itd b nice to know where everyones mindset is so if i pick up your weapon or gear for ya ill send it to u asap... or try to craft it, def going to b a blacksmith when it comes yo crafting.... nd ill make sure the linkshell(league,clan) gets a discount on all my product =P
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Post by THRAX Sat Mar 23, 2013 11:46 pm

just a heads up the weapon determines your armoury class.... for example archers use bows..... then that leads to your party type class.... archers unlock bard.... so if u have ur eye on a certain class make sure u are using the right weapon!
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Post by THRAX Mon Mar 25, 2013 12:41 pm

thats wierd, its still slotted for july on most sites, im guessing they put dec just to be on the safe side until an official release date is confirmed....
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Post by J Solo Wed May 01, 2013 10:48 am

I got my fill yesterday on some more FF info and I just thought I'd share some of what I found out. Phase 3 (for Ps3) and PC has been pushed back to early June, bummer ....cries... apparently there is some kind of issue with Sony online and Square trying to figure out exactly how to implement the game for PS3. Some BS about licensing and such and how exactly to put it online for PS3. There is however a confirmed release in summer 2013. That's a little vague but defenitely is specific enough for me, maybe late August or early September.... CLAPS WITH JOY!!!!!! My plan is to be a Lancer in this game, and one day a bad ass Dragoon, or maybe archer to Bard.....or maybe ...... hell just release it already so I can play!!!!! Hope to see you all there when it comes. We need to make some kind of plan so that we can be on the same server. Oh, and BTW, Ronsin you planning to get on some FF when it hits? Everything I have read so far indicates that it is cross platform, PC and PS3/4 all in the same world.
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Post by PSYCHOKILLAZ Wed May 01, 2013 12:10 pm

http://na.finalfantasyxiv.com/

look in the amoury and look at classes and jobs!
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Post by Banned Angel Wed May 01, 2013 5:20 pm

Can't wait to be a pugilist that hopefully a beast monk as far as server wise goes we will have to use these forums to talk about it
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Post by PSYCHOKILLAZ Wed May 01, 2013 7:31 pm

FF14 launch this summer confirmed
http://www.ign.com/articles/2013/05/01/final-fantasy-xiv-a-realm-reborn-launches-this-summer?abthid=51819beb8509c2906e000018
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Post by Evillive Wed May 01, 2013 8:04 pm

It's release cannot get here fast enough
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Post by THRAX Fri May 10, 2013 4:38 pm

yeh i remember playing ff11 on my ps2, with pc and 360 players on cross platform servers.... was pretty epic..... im pretty set on becoming a bard, does anyone have an idea of what crafts they might get into? im leaning towards being a miner for gathering, and being a weaponsmith.... i plan on making all weapons for our linkshell for free, u supply the mats, ill make the goods ^.^
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Post by THRAX Fri May 10, 2013 4:50 pm

updated linkshell list....

DEAD RABBITS
Banned Angel - Pugilist/Monk
Psychokillaz - Lancer/Dragoon/Black Mage/Monk
Evillive - ???/???
THRAX - Archer/Bard
J Solo - Archer/Bard/Lancer/Dragoon/???
Morbidkarma - Gladiator/Paladin
Ronsin - FF HATER/ EQ fan for life ^.^

does anyone have any others to add to bananapunk the list? and if anyone gets into the beta plz post it! i registered for it back in march so fingers crossed we all get in!


Last edited by THRAX on Sat May 11, 2013 1:20 am; edited 1 time in total
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Post by PSYCHOKILLAZ Fri May 10, 2013 4:59 pm

I want to make a Dragoon, Black Mage, Disciple of Magic & a Monk, Archer, Disciple of War.

I'm like 99.9% sure I'm going to Beta the PS3 version in June since I was selected for the PC Beta in 2010. I'm probably going to make a Guild, but not named Dead Rabbits. It will have something to do with Everquest Online Adventures Frontiers from PS2 instead. Since FF14 is a Fantasy MMO & not an action-based MMO like DCUO. Anyone who played EQOA will recognize the guild name & flock to us. You all will be welcome to join too. I will not want to be the true Master. I'll appoint a few Masters/Officers to help run raids & the guild etc. Cannot wait!
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Post by THRAX Sat May 11, 2013 1:19 am

doesnt matter to me what the name is, just so long as we got our crew playin together.... so whats the name? lol.....i played eqoa when it first came out, back when the cap was 50.... rangers lead the way.... lol
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Post by PSYCHOKILLAZ Sat May 11, 2013 11:54 am

Haven't decided yet. Tunaria was the land. I was in a great guild called Raiders of Tunaria. Although I want to take a FF name and mix it with EQ. I'll try figure it out once I play it. Wonder what this FF14 world is called? Yes Rangers were so fun on EQOA. My 2nd box's main was a 60 Forester Ranger.
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Post by Ronsin Sat May 11, 2013 2:43 pm

THRAX wrote:
Ronsin - FF HATER/ EQ fan for life ^.^

Very Happy
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https://deadrabbits.forumotion.com

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Post by PSYCHOKILLAZ Sat May 11, 2013 3:04 pm

Who is going to make a main tank/warrior and a main healer?
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Post by Mr Suspect Sat May 11, 2013 3:22 pm

I have been thinking about tank.
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Post by THRAX Sun May 12, 2013 5:24 pm

so we have two possible tanks.... mr suspect and my friend morbidkarma..... im sure a healer will emerge soon enough.... btw this world is called Eorzea
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Post by PSYCHOKILLAZ Wed May 22, 2013 4:36 pm

http://massively.joystiq.com/2013/05/18/the-mog-log-final-fantasy-xiv-beta-phase-1-and-2-fates-and-du/
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Post by PSYCHOKILLAZ Thu May 23, 2013 11:53 am

IGN confirmed FF14 release date on PC & PS3 August 27th 2013 and the preorder bonuses are awesome!

http://www.ign.com/articles/2013/05/23/final-fantasy-xiv-a-realm-reborn-release-date
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Post by PSYCHOKILLAZ Thu May 23, 2013 1:16 pm

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Post by THRAX Fri May 24, 2013 4:24 am

awesome video, and very happy to see a release date!!
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